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- ┌──────────────────────────────────────┐
- │ │
- │ Rock 'N' Roll Trivial Matters │
- │ │
- │ Shareware Version │
- │ │
- └──────────────────────────────────────┘
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- Software Creations, Inc.
- P.O. Box 395
- Big Bend, Wisconsin 53103
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- Copyright
-
- Copyright (C)1990-92 by Software Creations, Inc. All rights
- reserved. Software Creations, Inc. reserves the right to
- revise this publication without obligation to notify any
- person of such changes.
-
- Portions (C)Copyright 1984 Philip A. Mongelluzzo, Waterbury,
- Connecticut. All rights reserved.
-
-
- Software Creations, Inc.
- Shareware Program License Agreement
-
- You may freely copy and distribute this Shareware Version of
- Rock 'N' Roll Trivial Matters as long as the following files
- are kept intact and unaltered:
-
- ROCK.EXE
- ROCK.ANS
- ROCK.CFG
- ROCK.HNX
- ROCK.HOF
- ROCK.HPX
- ROCK.QU1
- ROCK.QU2
- ROCK.QU3
- ROCK.QU4
- ROCK.QU5
- ROCK.QU6
- ROCK.DOC
- TOOLKIT.DOC
- ORDER.DOC
-
-
- Getting Started
-
- Before going any further, you should make a working copy from
- the Trivial Matters program diskette. Follow the procedure
- below that matches your system configuration -- either a hard
- disk system or a floppy disk system.
-
-
- Hard Disk Systems
-
- To install Trivial Matters on a hard disk, first create a
- subdirectory called \TRIVA by typing in the following command
- at the DOS prompt:
-
- MD C:\TRIVIA
-
- Then, insert the Trivial Matters diskette into drive A:, and
- use the following command to copy all of the necessary files
- to your hard disk.
-
- COPY A:*.* C:\TRIVIA
-
- After all of these files have been copied, your hard disk
- installation is complete, and you are ready to start the
- program. Be sure to store the original Trivial Matters
- program diskette in a safe place as an archival backup.
- (Note: If your hard disk is not designated as C:, you should
- substitute the appropriate letter in place of the "C" in the
- previous two comands.)
-
-
- Floppy Disk Systems
-
- To make a working copy of the Trivial Matters diskette on a
- floppy disk system, insert the diskette into drive A: and
- type the following command at the DOS prompt:
-
- DISKCOPY A: A:
-
- Replace the Trivial Matters diskette with a blank diskette
- when the DISKCOPY program asks you to insert the target
- diskette. When the diskcopy is complete, put the original
- Trivial Matters diskette in a safe place as an archival
- backup. Use the copy that you just created to run the
- Trivial Matters program.
-
-
- Starting the Program
-
- To start the program, change to the drive and directory
- containing the program files by using the DOS CHDIR command,
- then type in:
-
- ROCK
-
- When Trivial Matters is started a title screen is displayed
- and then you will be asked for the number of players for
- the game. Type 1, 2, 3, or 4 and hit ENTER. You will then
- be prompted to enter each players' name. (Note: Use the
- same spelling of your name each time you play Trivial Matters
- in order to keep an accurate history file of your scores.)
- After all of the players' names have been entered, the
- program will check your system for a Microsoft-compatible
- mouse. If a mouse is found the program will then ask if you
- would like to use it to play the game. Enter Y or N. You
- will then be asked whether or not you would like to play with
- the sound on or not. Enter Y or N to this question.
-
-
- Object Of The Game
-
- The object of the game is to be the player that scores the
- most points. Points are earned by answering trivia questions
- that appear on the screen. Each correct answer is worth from
- 1 to 100 points, determined by the amount of time that it
- took to answer the question.
-
-
- The Screen Layout
-
- There are seven important areas of the screen layout. Each
- of these areas is explained in the following paragraphs.
-
- 1. On the far left side of the screen is the Counter. The
- Counter ticks off the time allowed to answer each
- question. The number of points awarded for a correct
- answer is determined by the amount of time left on the
- counter.
-
- 2. The upper central area of the screen is the message box.
- Messages displayed in this box control the flow of the
- game.
-
- 3. Below the message box is the Answers window. The
- possible answers to each question appear in this area
- during every turn.
-
- 4. Underneath the Answers window is the Questions window.
- This area is where the questions to be answered are
- displayed.
-
- 5. The central area near the bottom of the screen is called
- the Players box. Each players' name is listed here, as
- well as their scores and stars.
-
- 6. The rightmost part of the screen makes up the Spinner.
- The Spinner determines which of the six categories will
- be used for questions on each turn.
-
- 7. The right side of the bottom line of the screen is used
- to display special keys when they are applicable.
-
-
- Taking A Turn
-
- Each player will be instructed in the message box when it is
- his or her turn. Every turn begins by pressing any key (or
- by clicking the left mouse button if you chose to use the
- mouse when the game started) which will start the Spinner.
- Then, pressing any key or the left mouse button will stop the
- Spinner. The category on which the Spinner stops, will be
- used for the next question. After a category is selected by
- the Spinner, four possible answers are displayed in the
- Answers window. Then, after a short pause, the question is
- displayed in the Questions window and the Counter begins
- counting down from 100. You will have until the Counter
- reaches 0 to answer the question. To answer the question,
- simply press the letter (A, B, C, or D) which corresponds
- with the answer that you would like to choose.
-
- If the wrong answer is chosen, a message stating so will be
- displayed in the message box. If you wish to see it,
- pressing F1 at this point will display the correct answer.
- It will then be the next player's turn.
-
- If the question is answered correctly, the number of points
- awarded is displayed in the message box while the player's
- score is added to in the Players box. Also, if this was the
- first question correctly answered in the current category by
- this player, a star is awarded for that category in
- the Players box. A player will get another turn after each
- correctly answered question.
-
-
- Ending The Game
-
- The game ends when any player answers a question correctly in
- each of the categories, and thus receives all six stars. The
- winner of the game, however, is determined by total points,
- and this is not necessarily the person who first gets all six
- stars. Therefore, it is sometimes good strategy to
- intentionally answer a question incorrectly -- providing that
- it would have given you a sixth star, and you would not have
- been leading in points.
-
- If you wish to exit the game early, you may do so by pressing
- F3 at the start of any players' turn.
-
- At the end of the game a screen is displayed showing the
- winner's name while a little tune is played. Hitting
- any key will exit this screen early. Then the top ten All-
- Time Trivial Matters Champions will be displayed. Ranking is
- based on total points scored. Also displayed are the total
- number of questions attempted, the number answered correctly,
- and the percent answered correctly for each of the top ten
- players. Hitting any key at this screen also will exit
- early.
-
-
- Further Help
-
- If you have a problem or question regarding the operation of
- a Trivial Matters program, contact Software Creations, Inc.
- at the address listed at the beginning of this document. Be
- sure to include a detailed description of your situation,
- including the problem you are experiencing and the brand and
- model of computer equipment you are using. Also, remember to
- include your address and daytime telephone number so that we
- may contact you to help solve the problem.
-
-
- Registering The Program
-
- This shareware version of Rock 'N' Roll Trivial Matters
- contains 504 questions. If you enjoy using this program, you
- should consider registering it with its author. Registered
- users will receive a 1500-question version of this program
- complete with a printed manual from Software Creations, Inc.
- The registration fee for this program is $19.50. Please
- print the file ORDER.DOC for ordering details.
-
-
- Trivia Game Toolkit
-
- If you are interested in creating your own trivia games,
- Software Creations, Inc. has the program for you. Our Trivia
- Game Toolkit allows users to develop their very own
- customized trivia game programs. Refer to the file
- TOOLKIT.DOC for more information.